This game was made for a world building project during my 5th semester at university.
I worked with 3 other classmates to finish it and it took us about 5 to 4 months to make.
Grand theft house (or GTH) is a strategy game which takes place in a world in which houses are alive and learn humanity from their human inhabitants, an abandoned house raises and starts to kidnap (and eat) tenants, in order to earn enough for a proper restoration, raising to the top of the real estate market.
My position in this game was more of the story designer and artist for this project.
Although the story may not have been well conveyed, I was still able to learn more about story telling and world building thanks to the mistakes made in this project.